Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelogand this project adheres to Semantic Versioning.

Upcoming

Added

  • Added new “Fill” option to Shader ESP with an opacity suboption
  • Added text saying how to hide the Steal button on a chest
  • Added commands to save and reload spam config from disk without having to restart (#1243)
  • Added Yaw lock (#417)
  • Added more options for the Main Menu background, and an option to randomize the selection
  • Added Nametags drawn on sound effects (aka Sound ESP)
  • Added a height setting to Breadcrumbs to draw above blocks like snow or soul sand (#1280)

Changed

  • Made module category and name changes described in #1103
  • Renamed “Rainbow Enchant” to “Enchant Color”, with the support of making the enchant glint any color
  • Added scaling options to players, items, and tamed under Nametags (#1051)
  • Moved Lag Meter from its own module to a suboption under HUD (#1065)
  • Decreased minimum Respawn delay from 2500ms to 250ms
  • Decreased minimum AntiAFK swing speed from 1 to 0.01 (#1157)

Fixed

  • Fixed ESP Shader mode not rendering Phantoms with the right color, caused by their eye layer
  • Fixed thread unsafe operation in Chest Stealer that could result in a game crash
  • Fixed URL links not working in 1.13.2+ (#1151)
  • Fixed Lag Meter rendering in singleplayer (#1065)
  • Fixed Alt manager hanging when Randomizing 0 alts (#1225)
  • Fixed spelling of the word “Assassins”
  • Fixed Velocity partially inverting knockback by default (#1168)
  • Fixed .locate for everything except Stronghold and Nether Fortress on 1.12.2 only, still broken on 1.13.2
  • Fixed item collation under Inventory (#1236)
  • Fixed ClickGUI instantly re-opening itself when toggled off ingame (#1258)
  • Fixed blurring of ClickGUI background while scaling (#1272)
  • Fixed Nametag and Tracer rare jitter (#1257)
  • Fixed Light being totally broken (#1220)
  • Fixed typo in Player selector alt text
  • Fixed inverted check in Auto Armor (#1283)
  • Fixed crash caused by server sending faulty data (#1241)
  • Fixed crash when Step mode switched outside of world (#1102)
  • Fixed FastLadder under Terrain not working on 1.13.2 (#1313)
  • Fixed Jesus interfering with Freecam player movement on 1.12.2 (#1291)
  • Fixed AntiAFK and AutoWalk interference with Freecam player movement (#679)
  • Fixed Murder (Hypixel) not detecting the murderer if they are using a cookie weapon (#861)
  • Fixed Anti Hunger taking accumulated fall damage when walking into water

Removed

  • Removed the Unpack module

4.6

Added

  • Added suffix to Weather that indicates Thunder, Rain or Clear
  • Added options to Trajectories to end on an entity, and to draw a correct centered tracer
  • Added Tracers option to Search (i.e. portal tracers)
  • Added option to include dropped items in Nametags
  • Added TTF option to Nametags
  • Added Collate option under Nametags Item Option
  • Will join together item tags so that they become readable
  • Added an option “Ignore Dungeons” to StorageESP to not render chests near Mob Spawners (#995)
  • Added a persistence option to Auto Walk (#1001)
  • Added “toggle” and “random” modes for Skin Blinker
  • Added option for every model part in Skin Blinker
  • Added Tridents to Trajectories
  • Added line width option to Trajectories
  • Added option to Anti Overlay to hide boss health bars
  • Added optional rendering of the target to Crystal Aura (highlighting both to place and to set off) (#987)
  • Added Lag Meter: notifies you when no packets have been received from the server since a certain amount of time
  • Added Durability option to Inventory, to show correct durability in item mouseover tooltip even when damage is negative (e.g. unbreakables) (#1011)
  • Added Tamed option to Nametags, to show which player owns tamable mobs (#909)
  • Added a GUI to manage the Search module
  • Added a new Speed mode called On Ground

Changed

  • Made complete entity removal in No Render an option
  • Made NCP step ensure the player cannot move while it is waiting ticks to step
  • Minor tweaks to the Light brightness fade
  • Made “Yaw/Pitch Speed” options in Inventory sub-options of “Look Around”
  • Made ClickGUI Scale a slider instead of a checkbox, and made it keep old scale while dragging
  • Changed minimum AutoReconnect time delay from 2500ms to 200ms

Fixed

  • Fixed breadcrumbs applying across dimensions
  • Fixed breadcrumbs not clearing upon dying
  • Fixed sky and rain flickering caused by Weather (“Clear” Mode)
  • Fixed Trajectories raytracing when an arrow went out of your line of sight (#962)
  • Fixed Fast Ladder still working in Terrain even when the module is off
  • Fixed strange tick rounding in Trajectories
  • Fixed Tracers randomly jumping to the other side of the screen when looking close to 90° away from an entity (#55)
  • Made font loading on initial startup about 3x faster (#980)
  • Fixed “NullPointerException” disconnects caused by Log Position
  • Fixed Unpack not working with iron blocks and instead recognizing iron ore
  • Fixed issue with font renderer where italic and bold characters were not accounted for when calculating string width/height
  • Fixed Auto Eat right clicking chests and other containers instead of eating
  • Fixed Auto Totem crashing when shift clicking your first totem out of a hopper (#993)
  • Fixed Skin Blinker not working effectively
  • Fixed Flight sending No Kick packets that could cause damage
  • Fixed the Allow Place suggestion message triggering at the wrong time (#1006)
  • Fixed Crosshair+ drawing on top of the normal crosshair
  • Fixed Anti Desync sending completely incorrect packets that get flagged immediately and lag you back
  • Fixed Velocity’s behavior regarding zeroing velocity vs change in velocity (#1009)
  • Fixed some Baritone goals not rendering in Radar
  • Fixed Anti Desync breaking in singleplayer (#1043)
  • Fixed OptiFine’s cape button not being moved out of our way (#1028)
  • Fixed time formatting in Log Position regarding month vs minute
  • Fixed Speed not respecting Baritone’s freeLook direction
  • Fixed font height causing extra blank space in ClickGUI tooltips

Removed

  • Removed Screenshot Uploader

Hotfixes

  • Fixed a crash when launching on Linux due to a misconfigured obfuscator
  • Fixed a crash due to a 1.13 block rename in Auto Mine
  • Fixed entries in ClickGUI showing up in incorrect order due to a misconfigured obfuscator
  • Fixed capes rendering at incorrect resolution (#1060)
  • Fixed incorrect version displaying in the HUD (#1069)
  • Fixed a crash on toggling Impact cape (#1057)
  • Fixed mob targeting in 1.13 relating to Phantoms (#1062)
  • Fixed a crash relating to potion effects in freecam (#1058)
  • Fixed ClickGUI scrolling not working on some systems (#1061)
  • Fixed incorrect press vs release logic in Middle Click Friends
  • Fixed incorrect rendering of potion effects above modules (#1064)
  • Fixed a crash in Search when the shader cannot be created
  • Fixed potential crashes related to ResourceLocations (#1052)
  • Fixed behavior of Jesus on waterlogged blocks e.g. kelp (#1063)
  • Fixed crash when mining redstone ore (#1121)

4.5

Added

  • Added a GUI to manage and create Macros. A macros system was added in 4.3, but they could only be managed by manually editing the json file.
  • Added a color option to Trajectories
  • Added error message to Auto Walk “Smart Mode” indicating path calculation failure
  • Added a multiplier option to Strafe Speed
  • Added Slime option to No Slow
  • Added SoulSand option to No Slow
  • Added Inventory Open option to Auto Armor
  • Added Reverse and Multiplier to horizontal and vertical Velocity options
  • Added Chance option to Velocity
  • Added Auto Close option to Chest Stealer
  • Added Packet Mode to Chest Stealer
  • Shift: Shift-clicks items into your inventory
  • Pickup: Performs 2 clicks, one to take the item out of the chest, another to put it in your inventory
  • Added Placement option for Crystal Aura
  • Added GUI that displays if Baritone was not successfully loaded to prevent unexpected behavior
  • Added an option to ClickGUI to use Minecraft’s GUI scaling
  • Adjustable max distance for Tracers
  • Separate color for Player entities (Will include others soon)
  • Integration with Baritone’s processes system for more seamless interaction
  • Added Item Frame support to Storage ESP
  • Added New Chunks exploit
  • Added Suicide option to Crystal Aura
  • Avoid: Don’t do anything that could kill you
  • Place: Place crystals that could kill you
  • Commit: Place and hit crystals that could kill you
  • Expose all legit mine Baritone options to Auto Mine
  • Add Logs to Auto Mine “Bot Mode” default targets
  • Added freecam compatibility with everything
  • Thanks leijurv for the scuffed idea of how to do it
  • This means that there should be no conflicts with using Freecam with everything, your “real player” will behave as expected when you’re not using Freecam in all circumstances
  • Aka, you can path using Baritone AND use Freecam simultaneously, it’s really neat

Changed

  • Changed Ladder Speed in Terrain to have a speed multiplier instead of an obscure speed value
  • Changed Category of CrosshairPlus from Misc to Render
  • Changed how the Teammate and Friend settings work for ESP and Tracers
  • There are now 3 modes: Include, Restrict, and Only
  • Include: Players in this category are included
  • Restrict: Players in this category are not included
  • Only: Only players in this category are included

Fixed

  • Fixed Minestrike module team check
  • Fixed ClickTP sending item interaction packets when teleporting
  • Fixed potential ConcurrentModificationException in Anti Vanish
  • Fixed crash caused by disabling sprint when not in game
  • Fixed CrosshairPlus rendering when hideGUI is true (From pressing F1)
  • Fixed Module Mode settings not loading
  • Fixed Flight Anti Kick option causing actual teleports to the ground under some circumstances
  • Fixed No Slow Item modifier not applying
  • Fixed easy way for servers to detect No Rotate
  • Sync Preserve Y in Smart Auto Walk with simplifyUnloadedYCoord
  • Fixed random quote in Baritone first-time message
  • Fixed decimal value instead of integer for the node count in Breadcrumbs
  • Fixed the unhelpful usage provided by .help baritone
  • Fixed bug that caused some forms of block breaking to be detectable by servers
  • Fixed capes still showing after Self Destruct has been activated
  • Fixed colossal amount of CallbackInfo objects being instantiated which could have a considerable memory and performance impact
  • Thank you leijurv for pushing me to actually fix this
  • Fixed inconsistent behavior of Anti Hazard’s magma option depending on cardinal direction
  • Fixed poor animation smoothing for the module list

Hotfixes

  • Fixed not showing Nametags or Tracers for the player while in Freecam (#944)
  • Fixed Freecam no longer sharing the player’s inventory (4.5 regression) (#946)
  • Fixed Freecam being affected by F5 mode (#947)
  • Fixed New Chunks ignoring their dimension (#950)
  • Fixed .goto not working as expected (#948)
  • Freecam will now disable when the real player dies (#940)
  • Fixed bad team check applying to all combat modules (#945)
  • Fixed having to run some Baritone commands twice (#943)
  • Fixed Auto Walk having a higher priority than Baritone processes
  • Added Hunt
  • Fixed background of Main Menu (#846)
  • Fixed Font resolution (#906)
  • Fixed Damn Daniel (#842)
  • Added a way to secretly close an inventory without telling the server. Inventory -> Secret Close (#913)
  • Fixed Freecam not being responsive to real player health, hunger, potions, etc. (#959)
  • Fixed inverted immune check in Kill Aura
  • Fixed flowing water check in Jesus
  • Fixed a check in Crystal Aura that was off by 1 heart
  • Fixed a crash in the Macros GUI when typing without a textbox focused
  • Fixed Freecam being unable to break / place blocks (#938)
  • Fixed Anti Hazard not avoiding cactus, fire, and pressure plates (#961)

4.4

Added

  • Tower option for Scaffold
  • Lethal option for No Fall Bucket mode to only place water when the fall is lethal
  • Debug option for Scaffold to allow for better visualization of block placement
  • Delay option for Auto Clicker to use 1.9 attack cooldown
  • Also added TPS Sync sub-option to sync swing delay with TPS
  • Discord RPC support
  • No SRP module, prevents servers from forcing resource packs
  • Added name case change exploit as a command (.rename)
  • Added ESP color types (Custom, Team, Health)
  • Allow Auto Totem to access crafting slots to retrieve Totems
  • Should be combined with Inventory’s “Extra Slots” feature
  • Added Fancy Chat module to type in alternative latin charsets
  • Added command to check fall damage to a block (.falldamage)
  • Checks the fall damage to the block you are looking at
  • Added Ping Spoof module
  • Added Integration with Baritone
  • Add Auto Mine Bot Mode
  • Add Auto Walk Smart Mode
  • Add Baritone configuration in GUI
  • Made Radar show current calculating and executing path
  • and more!
  • Added Bot option to Auto Mine (Automatically mine to ores)
  • Added Lava and Portals to Xray by default
  • Added Durability option to Item Saver. Ranges from 0-50% where 0% represents 0 durability.
  • Added Immune option to Kill Aura. If on, will only attack entities that aren’t immune to damage.
  • Added Web mode to NoFall, functions the same as Bucket except is able to place webs.
  • Added visible ticks option to Minestrike
  • Added prioritization modes to Minestrike (Currently world distance and crosshair distance)
  • Added aim type to Minestrike, allowing the user to choose when the aimbot should lock on
  • Options are Always and (when) Shooting
  • Added “Dolphin” fallback to Jesus Solid mode when flowing is off
  • Added a built in color picker to the Click Gui
  • Added Block ESP/Search along with a .search command
  • Added Extended Tooltips option to Click GUI
  • Will show the name of the component as well as it’s description when hovered
  • Added ToggleTab
  • Can be enabled/disabled with .gui toggletab <enable/disable>
  • Added Time widget to HUD
  • Added Item Use option to Auto Clicker
  • Toggle the ability to use items and have Auto Clicker work simultaneously
  • Added Portal God Mode exploit
  • Path option in Radar to make Baritone’s current path optional
  • Stipple option in Radar to enable/disable path line stippling

Changed

  • Separated horizontal and vertical speed in Freecam
  • Changed Fast Interact’s Fast Break option from breaking blocks faster to lowering block break delay
  • Made latency compensation in the Minestrike module optional
  • Xray and Nuker config files will now use namespace block ids instead of numerical
  • Moved TPS Sync option to Kill Aura from Delay Mode (The Immune option uses it)
  • Made Auto Shoot an option in Minestrike (Was previously on by default)
  • Utilize the new Color Picker on all modules with customizable colors
  • Keybinds are now saved as strings, improving future compatibility
  • Made horizontal and vertical velocity options affect explosions in Velocity module
  • Renamed Portal GUI to Portals
  • Added God Mode exploit

Removed

  • Removed Item Physics

Fixed

  • Fixed uncommon crash caused by GuiTextContainingLinks
  • Fixed Scaffold not working on NCP due to bad angles
  • Fixed Scaffold providing server with suspicious looking packets
  • Fixed Scaffold crashing under specific conditions
  • Fixed Riding causing boats to bob if the swim option is checked
  • Step working when in water or lava
  • Fixed enum type values not saving/loading properly
  • Only affected options for HUD module
  • Fixed bug with Auto Tool that caused game to crash under specific circumstances
  • Crashed when there was not a valid tool on the hotbar and it has not previously succeeded
  • Fixed boat rotation in the Riding module
  • Boats now rotate to the direction that you’re looking
  • Fixed “strafing” while in boats
  • Fixed Anti Vanish causing the game to crash
  • Fixed Flowing option for Jesus Solid mode
  • Fixed ColorType values loading with 0 opacity
  • Fixed Criticals not working while sprinting
  • Fixed issues caused by Fast Render by forcefully disabling it
  • Fixed hopper and furnace minecarts not being shown by Storage ESP
  • Fixed the ability to execute other commands during spam setup
  • Fixed not being able to place end crystals at sky limit (Vanilla bug)
  • Fixed Anti Hazard not working on fire
  • Fixed rare occurance of server receiving angles that were out of bounds
  • Fixed Ignite not breaking blocks that are preventing ignition of targets
  • Fixed Auto Eat not working while in a GUI screen
  • Fixed Freecam causing kicks on some servers, and in general, not functioning as expected
  • Fixed Scaffold not being able to place slabs correctly
  • Fixed Scaffold not being able to place blocks off of glass
  • Fixed Scaffold not being able to place in positions that are replaceable
  • Minor improvements to Crosshair+
  • Fixed issue with Self Destruct that did not restore GUIs fully
  • Fixed No Slow water option preventing moving up
  • Fixed Perspective not having an expected angle change
  • Fixed incomplete description of Fire option for Anti Hazard
  • Fixed movement input being passed through while in chat and Anti AFK is on
  • Fixed lighting bug caused by Shader ESP
  • Fixed path rendering in radar not respecting Baritone color settings

4.3

Added

  • Button to open Click GUI from the Impact menu
  • Ability to open chat while Click GUI is open
  • “Main Menu” entry in Click GUI’s Render section
  • Toggle using Impact’s custom main menu
  • Toggle using Impact’s replacement menu wallpaper
  • Clickable links and line-wrapping in the MOTD header
  • Colored sign text exploit
  • Movement speed widget in the HUD
  • Customization for suffixes in module list
  • Pause option for Click GUI
  • Opacity option for Click GUI
  • Option to blur background of Click GUI frames
  • Option to save logout positions in Log Position
  • Rank option for Nametags to show team prefix and suffix
  • Catch Delay option for AutoFish (might help with fussy servers)
  • Jump option for the strafe speed mode
  • Skylight option for light module to prevent skylight lag machines from working
  • Totem counter option to Auto Totem
  • Auto Break option for nuker
  • Origin option for nuker to choose the break origin
  • Target option for nuker to choose the blocks targetted
  • Filter option for nuker to use the nuker ID list
  • Crosshair prioritization mode for Kill Aura
  • Swing option for Scaffold
  • Shulker Tooltip option for Inventory to change the tooltip length
  • Shulker Coallate option for Inventory to group item stacks together in the tooltip
  • Option to only shoot when scoped for Minestrike module
  • Option to ignore attacking friends for Minestrike module
  • Support for offhand in Scaffold
  • Added option to prioritize offhand which is on by default
  • Swing option for breaker to show breaking on the client side
  • “Reconnect” command that quickly disconnects and reconnects the user from their current server

Changed

  • Use player’s team color in Nametags
  • AutoFish options should be clearer now
  • AutoFish AutoCast is now off by default
  • Automatically focus the username field when creating an Alt
  • Alts are now stored in a json format to enable future fanciness
  • Significantly improve scaffold in all movement directions
  • Improve jitter on Auto Clicker
  • Added mineplex support for team check
  • Freecam is now always in first person view
  • Moved Inventory to the Misc category, updated its description and made move an option
  • Click GUI menus now stay on the screen at all times
  • Click GUI menus are now easier to navigate
  • Clicking the arrows next to modules will open the submen
  • Double clicking the menus will open them (like right click)
  • Move menus around by dragging anywhere within them (hold Ctrl or use middle mouse)
  • Click GUI’s keybind widget now has a tooltip and is easier to use
  • Left click to modify the bind
  • Clicking again (or pressing Esc will cancel)
  • Right click to delete/reset the bind
  • .set command can now use option id as an alternative to name
  • Removed all server-side changes (should make singleplayer more stable)

Removed

  • Mode option for nuker

Fixed

  • Absorption not being shown by Nametags
  • .set command not finding nested options
  • Fixed incorrect angle calculations in combat modules
  • Incorrect murderer detection on Hypixel’s Murder Mystery
  • Incorrect murderer detection on PlayMCM
  • No Fall Bucket mode getting stuck on the collection stage
  • Dolphin Jesus jumping while in GUIs, even when out of water
  • Xray GUI arrows not displaying with a transparent background
  • Not being able to toggle mods or open Click GUI after toggling fullscreen mode
  • Click GUI not always being saved on shutdown
  • Issues caused when disabling the Click GUI
  • Click GUI not rendering closed menus correctly until they are re-closed
  • drop command not targetting correct slots
  • Chams affecting models in the alt manager
  • Smooth aim targetting incorrect positions
  • Friends GUI causing a crash
  • Alt GUI having transparent background while in-game
  • Some vertical spacing problems with the HUD
  • Cycler boxes in Click GUI not properly encasing children
  • Freecam causing weird behavior while riding entities
  • ChestStealer not functioning as expected
  • Forge and Optifine support (probably)
  • AntiAFK “jump” option not working when a GUI is open
  • AutoTool not applying to Nuker
  • Fixed Riding “Entity Speed” not applying to boats
  • Fixed Scaffold not placing glass blocks